{"id":1419,"date":"2007-03-31T07:18:06","date_gmt":"2007-03-31T12:18:06","guid":{"rendered":"http:\/\/chimeraobscura.com\/vm\/ununreal-city\/"},"modified":"2007-03-31T07:18:06","modified_gmt":"2007-03-31T12:18:06","slug":"ununreal-city","status":"publish","type":"post","link":"http:\/\/chimeraobscura.com\/vm\/ununreal-city","title":{"rendered":"Ununreal city"},"content":{"rendered":"<p>I played a <a href=\"http:\/\/www.amazon.com\/gp\/product\/B00005YTYJ?ie=UTF8&amp;tag=virtualmemories-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B00005YTYJ\">Grand Theft Auto<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.assoc-amazon.com\/e\/ir?t=virtualmemories-20&amp;l=as2&amp;o=1&amp;a=B00005YTYJ\" style=\"border: medium none  ! important; margin: 0px ! important\" border=\"0\" height=\"1\" width=\"1\" \/> game on my computer a few years ago. While I could take or leave the moral conundra of it, I really appreciated the idea of having a big city in which to meander around. One of the things that makes for good art, in my book, is that sense of a well-realized environment, a world for the reader\/viewer to participate in (<a href=\"http:\/\/www.amazon.com\/gp\/product\/0061120057?ie=UTF8&amp;tag=virtualmemories-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0061120057\">Little, Big<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.assoc-amazon.com\/e\/ir?t=virtualmemories-20&amp;l=as2&amp;o=1&amp;a=0061120057\" style=\"border: medium none  ! important; margin: 0px ! important\" border=\"0\" height=\"1\" width=\"1\" \/> and <a href=\"http:\/\/www.amazon.com\/gp\/product\/0375706682?ie=UTF8&amp;tag=virtualmemories-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0375706682\">Dhalgren<\/a><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.assoc-amazon.com\/e\/ir?t=virtualmemories-20&amp;l=as2&amp;o=1&amp;a=0375706682\" style=\"border: medium none  ! important; margin: 0px ! important\" border=\"0\" height=\"1\" width=\"1\" \/> are both prime examples of that). I even liked having a bunch of different radio stations to listen to while driving like a maniac through the city.<\/p>\n<p>So I&#8217;m tempted to cave in and buy one of those mega-consoles now that I&#8217;ve seen <a href=\"http:\/\/www.cityofsound.com\/blog\/2007\/03\/gta_iv.html\" target=\"_blank\">this post about the New York-based GTA<\/a> that&#8217;s coming out in October. If the images from the <a href=\"http:\/\/www.rockstargames.com\/IV\/\" target=\"_blank\">trailer<\/a> are part of the gameplay (and not just from the interstitial segments), it&#8217;ll be an amazing experience.<\/p>\n<p>Of course, they may have to change the title of the game. After all, stealing a car in NYC would be more trouble than it&#8217;s worth, if the game accurately depicts the traffic in Manhattan.<\/p>\n<p>Oh, and if you&#8217;re interested in that idea of world-building in art, check out some of the related posts at the bottom of the <a href=\"http:\/\/www.cityofsound.com\/blog\/2007\/03\/gta_iv.html\" target=\"_blank\">City of Sound post<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I played a Grand Theft Auto game on my computer a few years ago. While I could take or leave the moral conundra of it, I really appreciated the idea of having a big city in which to meander around. One of the things that makes for good art, in my book, is that sense &hellip; <\/p>\n<p class=\"link-more\"><a href=\"http:\/\/chimeraobscura.com\/vm\/ununreal-city\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Ununreal city&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[25,19],"tags":[],"class_list":["post-1419","post","type-post","status-publish","format-standard","hentry","category-architecture","category-urban-issues"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p4C7K-mT","jetpack_likes_enabled":true,"jetpack-related-posts":[],"_links":{"self":[{"href":"http:\/\/chimeraobscura.com\/vm\/wp-json\/wp\/v2\/posts\/1419","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/chimeraobscura.com\/vm\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/chimeraobscura.com\/vm\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/chimeraobscura.com\/vm\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/chimeraobscura.com\/vm\/wp-json\/wp\/v2\/comments?post=1419"}],"version-history":[{"count":0,"href":"http:\/\/chimeraobscura.com\/vm\/wp-json\/wp\/v2\/posts\/1419\/revisions"}],"wp:attachment":[{"href":"http:\/\/chimeraobscura.com\/vm\/wp-json\/wp\/v2\/media?parent=1419"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/chimeraobscura.com\/vm\/wp-json\/wp\/v2\/categories?post=1419"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/chimeraobscura.com\/vm\/wp-json\/wp\/v2\/tags?post=1419"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}