Lynch Mob

I was grooving through Guy Rundle’s review of Steven Soderbergh’s recent film noir, The Good German, for a while. I thought the writer did a good job of explaining why the film is not the experimental triumph some critics have lauded it as, but rather a nice little mannerist exercise:

You could say it’s an interesting experiment, but the trouble is we already knew what it establishes. We’ve been theorising film noir for a half-century now, and no genre in cinema history has been more written about. In other words, The Good German is not an essay in experimentation, but in mannerism — the characteristic of mannerism in any art form being the exhaustive exploration of permutations for their own sake, beyond any usefulness they might once have possessed. Mannerism tends to break out when there has been a tremendous burst of artistic innovation and quality — as there was in Hollywood in the Thirties and Forties, and again in the Seventies — and a way to further revolutionise the form has not yet been fully conceived.

I thought he was making a good argument against overpraising movies such as Far From Heaven and Kill Bill; I enjoyed the latter, mainly for its affection for trashy movies. It wasn’t high art, and it had some dull moments, but it entertained me.

That said, Rundle lost me when he tried to compare the development of movies to the novel. He complains that cinema is stuck in “the existing framework of popular film – that of externalised third-person realism – has been utterly exhausted in the 70 years since the classic Hollywood style came together.”

What does it need to do? Go Joycean!

The next step — a popular cinema that incorporates the significant representation of internal psychological states, shifting points of view, discontinuous story as more than novelty elements within a traditional presentation — has not yet been substantially attempted.

And who’s going to lead the way? David Lynch! [insert sound of record-needle skipping off its groove here]

In that respect it’s no coincidence that the one director to come from outside the film world — David Lynch, a one-time surrealist painter — has been the only mainstream director to at least make the attempt at such a leap into the full incorporation of non-realist techniques into popular genres. But by now half the movies in the multiplex should be using the techniques that Lynch and others have developed in works such as Lost Highway and Inland Empire.

Wow. I don’t know where to begin. I can understand complaining that art films should be taking more chances, but to complain that big budget multiplex films should be incorporating techniques from Lost Highway is mind-blowing. I’ve seen my share of attempts at “portraying psychological reality” in moderate-budget movies (like In the Cut and Demonlover) and let me tell you: they make for awful, self-indulgent movies with storytelling that comes off as arbitrary and half-assed.

Moreover, the reason they’re not part of “popular cinema” is because the public avoids these flicks in droves. Which is to say, I can understand blasting the critical fawning over mannerist exercises, but I don’t see how that leads to the thesis that hundred-million-dollar movies (the aforementioned multiplex flicks) need to venture into the realm of “non-realism.”

In fact, you could argue that the implausibility and impossible action sequences are a filmic reaction against “realism,” but I’m just talking outta my butt.

Major, Burns!

Charles Burns, one of the finest cartoonists currently practicing the craft, recently released a book of “paired photographs” called One Eye. Chris Ware, another of the finest cartoonists around, wrote about Burns and the photos at Virginia Quarterly Review. Some of the photos are in the article, and they’re gorgeous, so check it out.

Monday Morning Montaigne

From Various Outcomes of the Same Plan:

Now I say that not only in medicine but in many more certain arts Fortune has a large part. Poetic sallies, which transport their author and ravish him out of himself, why shall we not attribute them to his good luck? He himself confesses that they surpass his ability and strength, and acknowledges that they come from something other than himself and that he does not have them at all in his power, any more than orators say they have in theirs those extraordinary impulses and agitations that push them beyond their plan. It is the same thing with painting: sometimes there escape from the painter’s hand touches so surpassing his conception and his knowledge as to arouse his wonder and astonishment. But Fortune shows still more evidently the part she has in all these works by the graces and beauties that are found in them, not only without the workman’s intention, but even without his knowledge. An able reader often discovers in other men’s writings perfections beyond those that the author put in or perceived, and lends them richer meanings and aspects.

Steal a little and they throw you in jail / Steal a lot and they make you king

Here’s a neat interview with architect Renzo Piano, who over the years has inherited a bunch of projects from other architects (for a variety of reasons).

When you visit buildings by other architects, what do you look for?

Haha! First, I enjoy them very much. Second, I steal everything. Stealing is maybe too hard a word. There’s an Italian word, you say “rubarro,” which means a nice robber, without a mask.

What did T.S. Eliot say, “Good poets borrow, great poets steal”?

It’s really about that. But art is about that. Music is about taking and giving back. In a way I spend my entire life stealing from everything — from the past, from cities I love, from where I grew up — grabbing things, taking not only from architecture but from Italy, art, writing, poetry, music. And you know what, I put all my robberies in a little piece of paper that I have with me and fill almost a whole sketch pad. Even when I don’t like a building, I still find something to take. This is probably because I was never a good school boy, so I grew up with the idea that I was not the first in class and I was a problem all the time. When you grow up with that idea, you spend your life taking from others.

It was divine!

Not having a ton of family in these parts, I use the time off during the holidays to visit friends. On Friday, Amy & I went down to Lumberton, NJ to visit friends of hers who were in the area for their own holiday family-tour. We had an entertaining afternoon, centering around a lengthy meal at a P.F. Chang and a discussion of why Shawn Bradley never panned out in the NBA. Good times were had by me, which counts for a lot.

Yesterday, we drove up to Providence, RI to visit my friends Paul & Deb. They’d been having plenty of family get-togethers during the week, so it was a nice change of pace for them to get a visit from their weird friends in NJ.

I always love seeing Paul & Deb, because they have an awful lot of diverse interests and are quite passionate about them. We exchanged some holiday gifts — we brought back some neat tea from our Paris trip, and I also made them copies of a few Mad Mix CDs, while they gave us books, fancy knitting yarn, and unique coffee mugs from a local artist, before deciding we also needed to take back an amaryllis and some paperwhite bulbs. And a loaf of sweet bread from a Portuguese bakery.

In between these two bouts of gift-giving, the four of us drove over to the museum at RISD (Rhode Island School of Design), which was exhibiting Wunderground: a collection of Providence poster art from the past decade, and a sculptural village called Shangri-la-la Land. I took a ton of pictures of the exhibit, before a staffer ran up to tell me that I wasn’t permitted to snap pix in the exhibition. I apologized and pretended I’d just taken one. Here’s a collection of 19 shots from the show. (The sculpture area was dimly lit, so I tried a few shots without flash, but gave up and started snapping away. I included both types.)

Comics Reporter and official VM buddy Tom Spurgeon wrote a great (and lengthy) article about Fort Thunder, one of the main groups of the Providence arts scene during that period:

Fort Thunder was different. The Providence, RI group has achieved importance not just for the sum total of its considerable artists but for its collective impact and its value as a symbol of unfettered artistic expression. The key to understanding Fort Thunder is that it was not just a group of cartoonists who lived near each other, obsessed about comics and socialized. It was a group of artists, many of whom pursued comics among other kinds of media, who lived together and shared the same workspace.

As an outgrowth of the Rhode Island School of Design [RISD] where nearly all of them attended (some even graduating), Fort Thunder provided a common setting for creation that imposed almost no economic imperative to conform to commercial standards or to change in an attempt to catch the next big wave. They were young, rents were cheap, and incidental money could be had by dipping into other more commercial areas of artistic enterprise such as silk-screening rock posters. Fort Thunder was also fairly isolated, both in terms of influences that breached its walls and how that work was released to the outside world. This allowed its artists to produce a significant body of work that most people have yet to see. It also fueled the group’s lasting mystique. The urge — even seven years after discovering the group — is not to dig too deeply, so as not to uncover the grim and probably unromantic particulars.

We had a great time in the exhibition. Over the years, Paul & Deb had snagged several of the posters from lampposts and walls in town, but they told us that most of the posters were stuck with pretty heavy glue, making it impossible to take home these amazing pieces. I figured it said something about the confluence of art, commerce and paste, but I say that about everything. I think it was also the first museum exhibition I’d been to where the art was held up by thumbtacks.

Before visiting the museum, Paul wanted to show us one of his favorite places in town, the Providence Atheneum. It’s America’s 4th oldest library (est. 1753) and requires an annual membership. Paul pays it gladly, because he loves coming to the place, reading magazines and newspapers, checking out the great collection, and soaking in the ambience.

After the Atheneum and the Wunderground exhibition, we were off to a Portuguese restaurant where I ordered the Shish-Kebab of Damocles, evidently an Iberian specialty.

If you’ve read this site for any length of time, you probably realize that a day that includes

  1. a comics-related art exhibition,
  2. an old library,
  3. some bizarre cuisine, and
  4. conversation with good friends

is pretty much as good as it gets.

(If you want to see pix from the whole day, go here. If you just want that Wunderground set, head over here. And you can check out Amy’s pix from that day over here.)